Animals of Barsoom

Warband

Certain animals won't tolerate the presence of others. A unit of animals can be put together in any combination, as long as the animals will co-exist. Animal units do not need a Leader, however they don't benefit from experience, either. It's more likely that animals will be used as adversaries in a scenario than someone will build a warband of them.

Plant Men

(0-9)
Shootin' -
Fightin' 3
Strength 3
Guts 2
Wounds 1
Attacks 2
Pluck 1
Fame 0
Fortune 0
Move 9
Cost 5

Leaping Attack

The favorite ploy of the plant man is to leap over its prey, and slash down with their tail. The attack requires the plant man to have space on the other side of the attacked figure to land. If not, the attack cannot be made. If there is, conduct the fight normally, but the plant man must declare his leaping attack before rolling the Attack dice. A leaping Attack gets only a single Attack, but causes a single Strength 7 wound if the plant man wins the combat. No matter who wins the fight, the plant man is placed on the far side of the opponent's model, before determining which direction the loser backs away.

Great White Apes

(0-9)
Shootin' 6+
Fightin' 4
Strength 4
Guts 3
Wounds 2
Attacks 2
Pluck 2
Fame 0
Fortune 0
Move 8
Cost 12

Found Missiles

The great White Apes of Mars are scattered across the vast dead seas, often living in the ruins of old cities. The Apes are adept at throwing, and will grab nearly anything and fling them as deadly missiles.

RangeDamage
Rocks6"3none

Calot (Martian Dog)

(0-12)
Shootin' -
Fightin' 3
Strength 4
Guts 3
Wounds 1
Attacks 2
Pluck 2
Fame 0
Fortune 0
Move 9
Cost 7

Bloodhound

TBD

Bodyguard

At the beginning of the game, choose one character among those in your force for the calot to protect. If John Carter is present, you must choose him. As long as the character is on the table, the calot automatically passes all Pluck tests he may have to take. If the character is killed or leaves the table, the calot reverts to the normal rules for Pluck.

Thoat (Martian Horse)

(0-12)
Shootin' -
Fightin' 3
Strength 4
Guts 2
Wounds 1
Attacks 2
Pluck 2
Fame 0
Fortune 0
Move 9
Cost 7

Giant Thoat (Green men Martian Horse)

(0-9)
Shootin' -
Fightin' 3
Strength 5
Guts 2
Wounds 1
Attacks 2
Pluck 2
Fame 0
Fortune 0
Move 9
Cost 9

Wild Thoat

Giant thoats are barely manageable.

Banths (Martian Lions)

(0-6)
Shootin' -
Fightin' 3
Strength 4
Guts 2
Wounds 2
Attacks 1
Pluck 3
Fame 0
Fortune 0
Move 9
Cost 7

Roar

TBD

Apt (Martian Polar Beast)

(0-9)
Shootin' -
Fightin' 6
Strength 6
Guts 5
Wounds 2
Attacks 2
Pluck 4
Fame 0
Fortune 0
Move 10
Cost 20

Ulsio (Martian Rats)

Shootin' -
Fightin' 2
Strength 3
Guts 4
Wounds 1
Attacks 1
Pluck 1
Fame -
Fortune 0
Move 4
Cost 3

Sith (Giant Wasps)

(0-3)
Shootin' -
Fightin' 5
Strength 6
Guts 6
Wounds 3
Attacks 2
Pluck 3
Fame 0
Fortune 0
Move 12
Cost 12

Venom

Sith are armed with a stinger and terrible poison. If a Sith fails to wound, it must re-roll. The second roll is final.