Extra Members can be added to certain Warbands. Mostly they represent specialist characters that can do specific tasks. Each Extra Member listing has a list of lists they are allowed to join.
Princess (Leader) (Thern, First Born, Red Men) (0-1) | ||
---|---|---|
Normal | Leader | |
Shootin' | 6+ | 6+ |
Fightin' | 2 | 3 |
Strength | 2 | 2 |
Guts | 4 | 5 |
Wounds | 1 | 1 |
Attacks | 1 | 1 |
Pluck | 4 | 5 |
Fame | 1 | 1 |
Fortune | 1 | 1 |
Move | 6 | 6 |
Cost | 8 | 10 |
A Princess comes with a Dagger. She may select these additional items for the following cost:
Short Shord | Tanpi 5 |
Long Sword | Tanpi 5 |
Radium Pistol | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
Pg. 100
A Princess can also be taken as a leader. If she is, use the approriate stats and replace Distraction with the following rule:
Characters who accompany a Princess as a Leader are inpired. Her Pluck value may be used for Pluck tests taken on behalf of any friendly character within 8". If a Head for the Hills test is called for, her Pluck value must be used even if it is not the highest in the Warband.
(Leader) (Any) (0-1) | |
---|---|
Shootin' | 6+ |
Fightin' | 4 |
Strength | 4 |
Guts | 3 |
Wounds | 1 |
Attacks | 1 |
Pluck | 5 |
Fame | 0 |
Fortune | 0 |
Move | 6 |
8 | Cost |
A Mad Scientist comes with a Dagger. S/he may select these additional items for the following cost:
Short Shord | Tanpi 5 |
Long Sword | Tanpi 5 |
Radium Pistol | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
(Thern, Red Men, Green Men) (0-1) | |
---|---|
Shootin' | 2+ |
Fightin' | 3 |
Strength | 4 |
Guts | 5 |
Wounds | 1 |
Attacks | 1 |
Pluck | 2 |
Fame | 0 |
Fortune | 0 |
Move | 6 |
Cost | 15 |
An Assassin comes with a Dagger. She may select these additional items for the following cost:
Short Shord | Tanpi 5 |
Long Sword | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
Pg. 91
Pg. 90
An Assassin comes with a Dagger and a Radium Pistol. S/he may select these additional items for the following cost:
(Thern, Red Men) (0-10) | |
---|---|
Shootin' | 6+ |
Fightin' | 4 |
Strength | 4 |
Guts | 3 |
Wounds | 1 |
Attacks | 1 |
Pluck | 5 |
Fame | 0 |
Fortune | 0 |
Move | 6 |
Cost | 0 |
A Cultists comes with a Club. S/he may select these additional items for the following cost:
Short Shord | Tanpi 5 |
Long Sword | Tanpi 5 |
Radium Pistol | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
A Troublemaker can never be included in a Heroic party.
TBD
(Red Men, Therns, First Born (0-1) | |
---|---|
Shootin' | 6+ |
Fightin' | 4 |
Strength | 4 |
Guts | 3 |
Wounds | 1 |
Attacks | 1 |
Pluck | 5 |
Fame | 0 |
Fortune | 0 |
Move | 6 |
Cost | 8 |
A Beast Master comes with a Dagger. S/he may select these additional items for the following cost:
Whip | Tanpi 3 |
Short Shord | Tanpi 5 |
Long Sword | Tanpi 5 |
Radium Pistol | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
Banth | Tanpi 15 |
White Ape | Tanpi 12 |
Calot | Tanpi 7 |
Plant Men | Tanpi 5 |
Controls certain animals, which can be taken as equipment. A Beast Master can only manage 3 animals at a time (a Thoat doesn’t count against this limitation).