Extra Characters

Warband

Extra Members can be added to certain Warbands. Mostly they represent specialist characters that can do specific tasks. Each Extra Member listing has a list of lists they are allowed to join.

Princess

Princess (Leader) (Thern, First Born, Red Men) (0-1)
Normal Leader
Shootin' 6+ 6+
Fightin' 2 3
Strength 2 2
Guts 4 5
Wounds 1 1
Attacks 1 1
Pluck 4 5
Fame 1 1
Fortune 1 1
Move 6 6
Cost 8 10

Equipment

A Princess comes with a Dagger. She may select these additional items for the following cost:

Short ShordTanpi 5
Long SwordTanpi 5
Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Distraction

Pg. 100


A Princess can also be taken as a leader. If she is, use the approriate stats and replace Distraction with the following rule:

Inspring Presence

Characters who accompany a Princess as a Leader are inpired. Her Pluck value may be used for Pluck tests taken on behalf of any friendly character within 8". If a Head for the Hills test is called for, her Pluck value must be used even if it is not the highest in the Warband.

Mad Scientist

(Leader) (Any) (0-1)
Shootin' 6+
Fightin' 4
Strength 4
Guts 3
Wounds 1
Attacks 1
Pluck 5
Fame 0
Fortune 0
Move 6
8 Cost

Equipment

A Mad Scientist comes with a Dagger. S/he may select these additional items for the following cost:

Short ShordTanpi 5
Long SwordTanpi 5
Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Assassin

(Thern, Red Men, Green Men) (0-1)
Shootin' 2+
Fightin' 3
Strength 4
Guts 5
Wounds 1
Attacks 1
Pluck 2
Fame 0
Fortune 0
Move 6
Cost 15

Equipment

An Assassin comes with a Dagger. She may select these additional items for the following cost:

Short ShordTanpi 5
Long SwordTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Dead Eye

Pg. 91

Stealthy

Pg. 90

Equipment

An Assassin comes with a Dagger and a Radium Pistol. S/he may select these additional items for the following cost:

Cultist

(Thern, Red Men) (0-10)
Shootin' 6+
Fightin' 4
Strength 4
Guts 3
Wounds 1
Attacks 1
Pluck 5
Fame 0
Fortune 0
Move 6
Cost 0

Equipment

A Cultists comes with a Club. S/he may select these additional items for the following cost:

Short ShordTanpi 5
Long SwordTanpi 5
Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Troublemaker

A Troublemaker can never be included in a Heroic party.

Mass Combat

TBD

Beast Master

(Red Men, Therns, First Born (0-1)
Shootin' 6+
Fightin' 4
Strength 4
Guts 3
Wounds 1
Attacks 1
Pluck 5
Fame 0
Fortune 0
Move 6
Cost 8

Equipment

A Beast Master comes with a Dagger. S/he may select these additional items for the following cost:

WhipTanpi 3
Short ShordTanpi 5
Long SwordTanpi 5
Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25
BanthTanpi 15
White ApeTanpi 12
CalotTanpi 7
Plant MenTanpi 5

Animal Control

Controls certain animals, which can be taken as equipment. A Beast Master can only manage 3 animals at a time (a Thoat doesn’t count against this limitation).