Heliumite Red Men

"The dominant race in whose hands rest the progress and civilization--yes, the very life of Mars--differ but little in physical appearance from ourselves. The fact that their skins are a light reddish copper color and that they are oviparous constitute the two most marked divergences from Anglo-Saxon standards."

A Fighting Man of Mars

Warband

A Red Men unit must take at least 3 models. You may spend tanpi 200 to recruit and arm a Red Men unit. One character must be a Leader. The number of a Red Men Warband can not exceed 15 characters. The number allowed of each type is listed with the character, the exception being the Than, you may select as many of those as you wish.


Than (Barsoomian Soldier)

(0-15)
Shootin' 5+
Fightin' 3
Strength 3
Guts 3
Wounds 1
Attacks 1
Pluck 4
Fame 0
Fortune 0
Move 6
Cost 9

Equipment

The Than comes with a Radium Rifle, a Shortsword, & Dagger. They may select these additional items for the following cost:

LongswordTanpi 5
Radium PistolTanpi 10
ThoatTanpi 25

Code of Conduct

The Barsoomian fighting men follow a very strict code of conduct. Violating it is almost unheard of. The basic code is that a defender may only choose a weapon equal to or lesser than his attacker's weapon. The hierarchy is: pistol, longsword, shortsword, dagger, bare hands. Therefore, if attacked by a warrior bearing a longsword, it is acceptable to draw any lesser weapon. Drawing a pistol in this situation would bring contempt or even death from any other warrior of Barsoom.

In game terms, any warrior that violates the Code of Conduct causes an immediate increase in his opponent's Fightin' score by 1, and an additional Fame & Fortune point. The violator also loses 1 Guts. These Fame & Fortune points must be used in the player's current or next turn. The increase of Fightin' is only applicable in combats against the violator of the Code.


Panthan (Mercanaries)

(0-6)
Shootin' 5+
Fightin' 3
Strength 3
Guts 3
Wounds 1
Attacks 1
Pluck 5
Fame 0
Fortune 0
Move 6
10 Cost

Equipment

The Panthan comes with a Radium Rifle, Longsword & Dagger. They may select these additional items for the following cost:

Short SwordTanpi 5
Radium PistolTanpi 5
ThoatTanpi 25

Code of Conduct

The Barsoomian fighting men follow a very strict code of conduct. Violating it is almost unheard of. The basic code is that a defender may only choose a weapon equal to or lesser than his attacker's weapon. The hierarchy is: pistol, longsword, shortsword, dagger, bare hands. Therefore, if attacked by a warrior bearing a longsword, it is acceptable to draw any lesser weapon. Drawing a pistol in this situation would bring contempt or even death from any other warrior of Barsoom.

In game terms, any warrior that violates the Code of Conduct causes an immediate increase in his opponent's Fightin' score by 1, and an additional Fame & Fortune point. The violator also loses 1 Guts. These Fame & Fortune points must be used in the player's current or next turn. The increase of Fightin' is only applicable in combats against the violator of the Code.


Padwar (Lieutenant)

(0-2) (Leader)
Shootin' 5+
Fightin' 4
Strength 3
Guts 3
Wounds 2
Attacks 1
Pluck 5
Fame 0
Fortune 0
Move 6
Cost 10

Equipment

The Padwar comes with a Longsword, Shortsword, Radium Pistol & Dagger. They may select these additional items for the following cost:

Radium RifleTanpi 10
ThoatTanpi 25

Code of Conduct

The Barsoomian fighting men follow a very strict code of conduct. Violating it is almost unheard of. The basic code is that a defender may only choose a weapon equal to or lesser than his attacker's weapon. The hierarchy is: pistol, longsword, shortsword, dagger, bare hands. Therefore, if attacked by a warrior bearing a longsword, it is acceptable to draw any lesser weapon. Drawing a pistol in this situation would bring contempt or even death from any other warrior of Barsoom.

In game terms, any warrior that violates the Code of Conduct causes an immediate increase in his opponent's Fightin' score by 1, and an additional Fame & Fortune point. The violator also loses 1 Guts. These Fame & Fortune points must be used in the player's current or next turn. The increase of Fightin' is only applicable in combats against the violator of the Code.


Dwar (Captain)

(0-1) (Leader)
Shootin' 5+
Fightin' 4
Strength 3
Guts 3
Wounds 2
Attacks 1
Pluck 5
Fame 1
Fortune 1
Move 6
Cost 12

Equipment

The Dwar comes with a Radium Pistol, Longsword, & Dagger. They may select these additional items for the following cost:

ShortswordTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Code of Conduct

The Barsoomian fighting men follow a very strict code of conduct. Violating it is almost unheard of. The basic code is that a defender may only choose a weapon equal to or lesser than his attacker's weapon. The hierarchy is: pistol, longsword, shortsword, dagger, bare hands. Therefore, if attacked by a warrior bearing a longsword, it is acceptable to draw any lesser weapon. Drawing a pistol in this situation would bring contempt or even death from any other warrior of Barsoom.

In game terms, any warrior that violates the Code of Conduct causes an immediate increase in his opponent's Fightin' score by 1, and an additional Fame & Fortune point. The violator also loses 1 Guts. These Fame & Fortune points must be used in the player's current or next turn. The increase of Fightin' is only applicable in combats against the violator of the Code.


Jed (King)

(0-1) (Leader)
Shootin' 5+
Fightin' 4
Strength 3
Guts 3
Wounds 2
Attacks 1
Pluck 5
Fame 2
Fortune 1
Move 6
Cost 30

Equipment

The Jed comes with a Longsword, Shortsword & Dagger. They may select these additional items for the following cost:

Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Bodyguard

A Jed must take two Than as bodyguards. They must remain with 6" of the Jed, and do not count against the number of models comprising a Warband.

Code of Conduct

The Barsoomian fighting men follow a very strict code of conduct. Violating it is almost unheard of. The basic code is that a defender may only choose a weapon equal to or lesser than his attacker's weapon. The hierarchy is: pistol, longsword, shortsword, dagger, bare hands. Therefore, if attacked by a warrior bearing a longsword, it is acceptable to draw any lesser weapon. Drawing a pistol in this situation would bring contempt or even death from any other warrior of Barsoom.

In game terms, any warrior that violates the Code of Conduct causes an immediate increase in his opponent's Fightin' score by 1, and an additional Fame & Fortune point. The violator also loses 1 Guts. These Fame & Fortune points must be used in the player's current or next turn. The increase of Fightin' is only applicable in combats against the violator of the Code.


Jeddak (Emperor)

(0-1) (Leader)
Shootin' 5+
Fightin' 4
Strength 3
Guts 3
Wounds 2
Attacks 1
Pluck 5
Fame 2
Fortune 1
Move 6
Cost 32

Equipment

The Jeddak comes with a Longsword, Shortsword & Dagger. They may select these additional items for the following cost:

Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Bodyguard

A Jeddak must take two Padwar as bodyguards. They must remain with 6" of the Jed, and do not count against the number of models comprising a Warband.

Code of Conduct

The Barsoomian fighting men follow a very strict code of conduct. Violating it is almost unheard of. The basic code is that a defender may only choose a weapon equal to or lesser than his attacker's weapon. The hierarchy is: pistol, longsword, shortsword, dagger, bare hands. Therefore, if attacked by a warrior bearing a longsword, it is acceptable to draw any lesser weapon. Drawing a pistol in this situation would bring contempt or even death from any other warrior of Barsoom.

In game terms, any warrior that violates the Code of Conduct causes an immediate increase in his opponent's Fightin' score by 1, and an additional Fame & Fortune point. The violator also loses 1 Guts. These Fame & Fortune points must be used in the player's current or next turn. The increase of Fightin' is only applicable in combats against the violator of the Code.