A Thern unit must take at least 3 models, and at most 20. The number allowed is listed in parenthesis next to each type of fighter. The exception is the Red Barsoomian Slave, of which you may recruit any number.
(0-20) | |
---|---|
Shootin' | 5+ |
Fightin' | 3 |
Strength | 3 |
Guts | 2 |
Wounds | 1 |
Attacks | 1 |
Pluck | 3 |
Fame | 0 |
Fortune | 0 |
Move | 6 |
Cost | 7 |
Therns come with a Shortsword & Dagger. They may select these additional items for the following cost:
Longsword | Tanpi 8 |
Radium Pistol | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
When within 4 inches of a Thern, Fight and Courage becomes 4.
(0-3) (Leader) | |
---|---|
Shootin' | 5+ |
Fightin' | 3 |
Strength | 3 |
Guts | 3 |
Wounds | 1 |
Attacks | 1 |
Pluck | 2 |
Fame | 2 |
Fortune | 1 |
Move | 6 |
Cost | 9 |
Therns come with a Longsword, Shortsword & Dagger. They may select these additional items for the following cost:
Radium Pistol | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
Sneaky characters do not lose 1 point of Guts if they violate the Code of Conduct. Their opponents still get the additional Fame, Fortune & Fightin' point.
(0-1) (Leader) | |
---|---|
Shootin' | 5+ |
Fightin' | 3 |
Strength | 3 |
Guts | 3 |
Wounds | 1 |
Attacks | 2 |
Pluck | |
Fame | 1 |
Fortune | 2 |
Move | 6 |
Cost | 43 |
Therns come with a Longsword, Shortsword & Dagger. They may select these additional items for the following cost:
Radium Pistol | Tanpi 5 |
Radium Rifle | Tanpi 10 |
Thoat | Tanpi 25 |
Sneaky characters do not lose 1 point of Guts if they violate the Code of Conduct. Their opponents still get the additional Fame, Fortune & Fightin' point.
The Hekkador must take three Holy Therns as bodyguards. They must remain within 6” of the Hekkador, and do not count against the number of models comprising a Warband..