Holy Therns

Warband

A Thern unit must take at least 3 models, and at most 20. The number allowed is listed in parenthesis next to each type of fighter. The exception is the Red Barsoomian Slave, of which you may recruit any number.

Red Men Slaves

(0-20)
Shootin' 5+
Fightin' 3
Strength 3
Guts 2
Wounds 1
Attacks 1
Pluck 3
Fame 0
Fortune 0
Move 6
Cost 7

Equipment

Therns come with a Shortsword & Dagger. They may select these additional items for the following cost:

LongswordTanpi 8
Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Religious Zeal

When within 4 inches of a Thern, Fight and Courage becomes 4.

Holy Thern

(0-3) (Leader)
Shootin' 5+
Fightin' 3
Strength 3
Guts 3
Wounds 1
Attacks 1
Pluck 2
Fame 2
Fortune 1
Move 6
Cost 9

Equipment

Therns come with a Longsword, Shortsword & Dagger. They may select these additional items for the following cost:

Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Sneaky

Sneaky characters do not lose 1 point of Guts if they violate the Code of Conduct. Their opponents still get the additional Fame, Fortune & Fightin' point.

Hekkador

(0-1) (Leader)
Shootin' 5+
Fightin' 3
Strength 3
Guts 3
Wounds 1
Attacks 2
Pluck
Fame 1
Fortune 2
Move 6
Cost 43

Equipment

Therns come with a Longsword, Shortsword & Dagger. They may select these additional items for the following cost:

Radium PistolTanpi 5
Radium RifleTanpi 10
ThoatTanpi 25

Sneaky

Sneaky characters do not lose 1 point of Guts if they violate the Code of Conduct. Their opponents still get the additional Fame, Fortune & Fightin' point.

Bodyguard

The Hekkador must take three Holy Therns as bodyguards. They must remain within 6” of the Hekkador, and do not count against the number of models comprising a Warband..